![]() ![]() The training is aimed both at those who want to transition from traditional box modelling in other 3D applications and experienced ZBrush artists who want to speed up their workflows. In the workshop, Zeni explains how ZModeler has revolutionised his own workflow as a character artist, and reveals how to use the toolset to its full potential. The workshop provides two hours of video training on using ZModeler to create both organic and hard surface forms, as Zeni creates a 3D character based on a design by concept artist Anh Dang.ĭiscover how ZBrush’s ZModeler toolset can revolutionise your character workflowĪlthough ZBrush is best known as a digital sculpting tool for creating organic characters, it also has its own polygonal modelling toolset, ZModeler. The Gnomon Workshop has released Sculpting with ZModeler, an introduction to ZBrush’s polygonal modelling toolset, recorded by Marvel Studios character modeler Daniel Zeni. ![]()
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